Started to work on this again to take a break from texturing 3D stuff. I accidentally drew in two different boots, but i like it that way.
Me and my studio released our first game. It is pretty amazing. If you're reading this then you should check it out. It is called Bombear and you can download it on the google play store. It is'nt out for iOS yet, but soon it will be.
Just finished these helmets. The wolf head was a little tricky to do and its still not perfect but i like the way it came out. Hair alpha channels are a bitch though...
More to come in the future.
Here are the helmets that will be available for the sword wielder class in the game. they will probably need a second pass
I started to make this space gun. Maybe I've been playing to much destiny. It isn't even close to being done but i think its a solid start...
Took a little break for the holidays, worked on this for a little bit. Probably will end up finishing it once I am done with all my texturing and whatnot.
Made these today. So many different helmets. Did the math on how many different possibilites of characters there will be... it is in the millions. So thats cool.
Took a few days off for thanksgiving, started this up today. Its an enemy from a game our studio is working on. I did not make the model for this, just the texture. I would've gone into more detail on the textures but its a phone game and the character is going to be about a centimeter tall on a phone screen.
Did a couple more helmet textures today... ones rather simple. I feel that to make an interesting game simplicity is sometimes important. You can't have everything grab your attention all the time.
Both helmets are for the mage class in the game (BattleGuys... Working title) I want to give a more well rounded experience to this class. Like you can look like a mysterious wizard or some kind of witch doctor... ya know what I AM SAYINGGGG?!?!